9.4.09

Aquaria and wide open spaces

I've put a few hours into Aquaria by now. The game is beautiful. The art is amazingly done and just a pleasure to see. The controls with the mouse are intuitive, and using the Xbox 360 Controller is pretty good as well. I have to play with the controller and mouse in tandem to use some of the menus, but that is not a deal breaker.

The only problem that I have is how open the game is. The rhetoric among gamers is that we want open worlds where we can explore and move around freely. But do we really?

The first night I played, I was able to progress pretty naturally through the first few portions of the contiguous world. Much like a Zelda game, you are kept from moving into areas you would be unable to survive in by the abilities you have. Acquiring new abilities frees you to explore more of the world. The progression was very smooth at first. I gained a song that let me move rocks, so hole covered by rocks were places I now needed to explore. Then things got tricky. I spent hours exploring the world of the game, and started to feel like I was getting nowhere. The game's creators have requested that people not make guides or FAQ's, and oddly enough, the internet seems to have obliged. I started to get frustrated, which is not a fun feeling at all. Finally, in some obscure blog I learned where I needed to go.

Exploration is enjoyable to a point. But there comes a time when if I am not feeling that I am progressing, frustration sets in. The beautiful new realms lose their lustre if I can't do anything new in them. I intend to get back to the game this afternoon, and I did enjoy it once I started progressing again. But wow, frustration is a strong emotion when you are trying to relax and have fun.

Perhaps we are too coddled by games right now. I recently played Portal, then replayed it with the commentary. That game is so smooth, and the guidance so subtle that you feel extremely clever for figuring out each puzzle. Then you play through with the commentary and realize that essentially, Valve has held your hand and guided you through the game step by step. It is a wild experience. Most games these days have a "linear" element that keeps you moving forward steadily. Am I spoiled by this now? Perhaps I am. Where is my joy of exploration?

Games are a study in psychology. Companies like Valve have honed their psychological tools to create intuitive environments that seem very free while at the same time guiding you along a track you must follow. Most successful games have the carrot and stick mentality. You see your reward and what you must do in order to get that reward. This has happened so much in recent times that playing a game like Aquaria leads to frustration. I'm not sure how I feel about this.

1 comment:

  1. I would agree with you. Exploration IS fun to a point. But if you are just exploring and not getting anywhere, it can get really annoying and make having fun with a game difficult.

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